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HOMEFRONT: THE REVOLUTION

Role: Sound Designer, Composer, Writer, Director

Developer: Dambuster

Publisher: Deep Silver

Timeframe: 2010-2015

I spent five years working on the Dambuster title Homefront: The Revolution as sound designer, writer, director and composer. In total I composed over 4 hours of music for the game, mostly focusing on long tonal drones, stretched evolving string sounds, tribal drums and scraped metals. I also buffed up on Blues a little and tried out  a bluesier feel for some of the key tracks, including the main theme.